THE SHARKMOB TEAM
We recognize that Sharkmob stands and falls with the people working here. That is why we have a thorough recruitment process and always prioritize caring for existing staff over recruiting more people. We will never grow just for the sake of growth - it's all about what the projects and team needs. The studio is a multi-national home to people from all over the world like France, Chile, Germany, Ireland, Sweden and Denmark. The background is diverse, as is the level of experience with the industry. Everyone has an equal ownership in the projects we work on - driving features, providing feedback and sharing knowledge to ensure we create the best possible game. It is a shared responsibility where everyone is an essential part of the team.
”I really like that as a programmer, I’m not expected to only work on one isolated area of the game. One week I can work on the character and camera controls and the week after, implementing a death mechanic. That in combination with really competent and friendly coworkers makes Sharkmob one of the best companies I’ve ever worked at.”
Gregor Gullwi, Lead Programmer
Sharkmob was originally founded by Anders Holmquist, Fredrik Rundqvist, Martin Hultberg, Petter Mannerfelt and Rodrigo Cortes. After many years in the AAA segment of the industry the dream was to get back closer to the actual development; work with smaller teams and embrace the creative work that makes game development so much fun! Together with HR Director Jenny Alstierna, CFO Claas Grimm and Producer Johan Pfannenstill they constitute the management group for the studio. They carry the vision for the studio and our games. Their main task is to provide direction and ensure that the team and our partners have everything they need to deliver on the vision.