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Action scene from Exoborne showing armored characters fighting near a futuristic aircraft, with explosions and a burning tower in the background.

ABOUT SHARKMOB

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Sharkmob is on journey as we explore new territory in the realm of AAA online gaming. We are currently working on Exoborne, a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt, a battle royale set in the Vampire: The Masquerade universe, was released in 2022.

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We are a crew made up of shooter developers who want to have fun at work, share ownership, and create great games. 

JOIN US ON A GREAT ADVENTURE

FUN

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach new levels of achievement. 

SHARED OWNERSHIP

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people. We own them together. Everyone’s contributions, opinions, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project.

GREAT GAMES

We are here to create great shooter games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. 

HAVING FUN WHILE DOING WHAT YOU LOVE. FEELING OWNERSHIP OF YOUR WORK. CREATIVE ELBOW ROOM. AWESOME GAMING EXPERIENCES. THAT'S WHAT IT'S ALL ABOUT.

Outline of the Sharkmob logo icon in red

WORKING AT SHARKMOB

Sharkmob is a full-fledged AAA game studio focused on shooter titles. Our games are powered by Unreal Engine 5, have strong online multiplayer components, and are developed for PC and console. Our first release was Bloodhunt, set in the Vampire: the Masquerade universe. We are currently working on Exoborne – a Sharkmob original game created in Malmö, Sweden. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature.

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Our crew consists of industry professionals from all around the world and our working language is English. We maintain a flat organizational structure with most of studio management embedded within production and support staff departments. 

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The most important part of Sharkmob is its crew - so we always strive for a healthy and productive atmosphere in the office. To facilitate this, we give direct feedback to each other; allow for a good work-life balance; distribute ownership; make time for social events; and allow ourselves to have fun!

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COMPENSATION

We offer competitive salaries aligned with industry and regional levels. On top of that we have an annual personal performance bonus and profit sharing where employees share 10% of the projects profit. We ensure any overtime is paid for all employees and provide pension plans and insurances that make sure you are cared for in the long term. 

WELLBEING

Balance matters to us, so we have flexible working hours and all employees get six weeks paid vacation. Of course our crew gets public holidays off and we provide additional perk days off from time to time. We offer competitive private health-care insurance for expedient service. We also provide a health care allowance of 5.000 SEK annually to facilitate exercise and one exercise hour per week during working hours. In Sweden, parents are granted 480 days of leave per child distributed across both parents.

GREAT PLACE TO WORK

We aim to ensure our studio is a great place to work. So we provide perks like fruit served every day in the office and free coffee. We have ergonomic workspaces with adjustable desks, great chairs and other equipment on request. Social events where the teams have fun together are common, both during and after work. Our offices are located centrally, renovated to spec and designed to accommodate the needs of the employees. And we don’t interfere with side-projects you do outside of work - we’re cool with it!

OTHER GREAT THINGS

And then there are tons of other things like personal development and training opportunities to improve leadership and spread knowledge. HR, IT & office teams dedicated to supporting and assisting the crew. Relocation help for those moving here from far away. And of course offers and discounts at local establishments, stores, hotel chains and more.

OUR JOURNEY

The big Sharkmob adventure started back in 2017 with the founding of the studio.

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This has been a dynamic workplace from day one. Most of those who have joined the crew have done so because they like to push limits of technology and gaming, explore new territory and go places nobody has been before. We encourage that!

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None of this would have been possible without a solid foundation, formed by years of industry experience and teamwork. As we continue on this epic journey we do so knowing that we have the resources, know-how and ability to reach our ambitious goals.

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GAME INNOVATION ROOTED IN HISTORY

Sharkmob AB was founded in 2017 in downtown Malmö; the city by the Bridge. It is the third largest city in Sweden and Copenhagen, the capital of Denmark, is just a stones throw away. Resting comfortably on the main square the studio snakes its way through two iconic buildings steeped in history; the Jörgen Kock house and Oxie Härad savings and loans bank. Custom renovated to fit our needs when we moved in, you will find everything you need to make great games here including state of the art UX lab, sound studios, cafeterias, meeting rooms, gaming areas, a streaming studio and server rooms. 

Drone photo over Malmö and Turning Torso
Drone photo over Sharkmob Malmö office

TAKING RESPONSIBILITY

At Sharkmob we love building new worlds for our games. While our project currently in development is worlds away from the rooftops of Prague created for Vampire The Masquerade: Bloodhunt, what is common for all projects is that we have poured our hearts and souls into our world-building. With our projects we aim to create fully realised, living and breathing, believable game universes for our players to explore. But we also believe in taking responsibility for our own world, the world we live in.

OUR PLACE AMONG THE STARS

With responsibility being a cornerstone of our studio culture and it extends beyond simply making games. Part of that means taking responsibility for the stewardship of our planet. It’s our place among the stars, our home planet and well worth protecting.

 

Since we were founded in 2017, we’ve striven to make choices with the environment in mind. This means that today we are 100% CO2 free in our offices’ energy consumption, 88% CO2 free electricity for back end and our regional servers are 3%-96% CO2 free (depending on region). In addition to this we CO2 offset all our flights. Where possible, we’ve always used local suppliers and prioritized bike delivery. We use pre-loved furniture to furnish our studio and are mindful on where we source our merch, catering and equipment. 

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100%

CO2 free energy consumption in our offices

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88%

CO2 free electricity for back-end servers

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3-96%

CO2 free regional servers (depending on region)

PLAYING FOR THE PLANET

We are signatories of the United Nations’ Playing for the Planet alliance, which supports the video games industry to take action to reduce its environmental impact and aims to address some of the world's biggest environmental challenges through creativity and technology.  

 

Working with the UN and our other pledge partners we focus on meeting individual and collective objectives. At Sharkmob we have made commitments to reduce and offset out carbon footprint in 2025, with the aim to achieve net-zero emissions by 2030.  

 

Whilst our focus will always be to make great player experiences, we will always do so with a responsible approach. That's all part of the great adventure that Sharkmob’s crew is on!  

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Playing for the planet logo
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